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The use of a genetic algorithm for music harmonization of transitional fragments in computer games

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dc.contributor.author Komarov, Oleksandr
dc.contributor.author Комаров, Олександр В.
dc.contributor.author Комаров, Александр В.
dc.contributor.author Galchonkov, Oleg
dc.contributor.author Галчонков, Олег Миколайович
dc.contributor.author Галчонков, Олег Николаевич
dc.contributor.author Nevrev, Alexander
dc.contributor.author Неврев, Олександр Іванович
dc.contributor.author Неврев, Александр Иванович
dc.contributor.author Babilunga, Oksana
dc.contributor.author Бабілунга, Оксана Юріївна
dc.contributor.author Бабилунга, Оксана Юрьевна
dc.date.accessioned 2021-03-24T11:06:41Z
dc.date.available 2021-03-24T11:06:41Z
dc.date.issued 2020
dc.identifier.citation Komarov, O., Galchonkov, O., Nevrev, A., Babilunga, O. (2020). The use of a genetic algorithm for music harmonization of transitional fragments in computer games. International Journal of Computing, Vol. 19 (3), p. 365-376. en
dc.identifier.citation The use of a genetic algorithm for music harmonization of transitional fragments in computer games / O. Komarov, O. Galchonkov, A. Nevrev, O. Babilunga // International Journal of Computing. - 2020. - Vol. 19 (3). - P. 365-376. en
dc.identifier.issn 1727-6209
dc.identifier.issn 2312-5381
dc.identifier.uri http://dspace.opu.ua/jspui/handle/123456789/11468
dc.description.abstract The problem of musical accompaniment harmonization for adjacent transitional fragments in computer games is considered. A harmonization method based on a tonal model of the musical composition in conjunction with a genetic algorithm seeking the global extremum of the harmonic function is proposed. For the method under consideration, all operators of the genetic algorithm and fitness functions are defined. A scheme was developed for the formation of transitional musical compositions and a flowchart was proposed for using the genetic algorithm in its implementation. Using examples of wellknown musical compositions, a study was conducted of the genetic algorithm features and its most appropriate parameters were found in the context of the problem under consideration. This allowed us to obtain expression for the computational costs of the proposed method, which are necessary for balancing the computational load in the computer between the game algorithm itself and the musical harmonization algorithm. Moreover, the study showed that using genetic algorithm allows even for a small number of iterations to achieve melody harmonization level no worse than professional composer achieved, and even exceed this level when performing extra iterations. en
dc.language.iso en_US en
dc.subject genetic algorithm en
dc.subject computational costs en
dc.subject chromosome en
dc.subject harmonization en
dc.subject fitness function en
dc.subject population en
dc.subject tonal model en
dc.title The use of a genetic algorithm for music harmonization of transitional fragments in computer games en
dc.type Article in Scopus en
opu.kafedra Кафедра інформаційних систем uk
opu.citation.journal International Journal of Computing en
opu.citation.volume 19 en
opu.citation.firstpage 365 en
opu.citation.lastpage 376 en
opu.citation.issue 3 en
opu.staff.id e o.w.komarow@gmail.com en
opu.staff.id galchonkov@opu.ua en
opu.staff.id nevrev@opu.ua en
opu.staff.id babilunga@opu.ua en


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