Аннотация:
This article is dedicated to investigation of violence in video games and its effect on the
players’ social behavior. For the purpose of research, articles of different authors were reviewed
and processed. The need for such method was necessary due to the separation objective scientific
research conducted in compliance with the necessary requirements, from articles whose purpose is
to obtain a predetermined result because of the interest of the funding or conducting party, and to
cover all possible opinions, to consider the arguments of their supporters and make up own opinion.
Also some statistic data from worldwide known scientific organizations was handled. Among the
objectives of the study, the following can be noted as the main: identifying the most common myths
and misconceptions about video games and their impact on players, the reasons for their emergence
and maintenance and ways to debunk them; systematization of existing scientific research of recent
years and conclusions, to which their authors came. In the course of writing this article and
accompanying research, the following conclusions were drawn: cruel video games are really one of
the sources of aggression of players, but they do more good than harm, because they make it easier
to absorb useful or interesting information, partly combining it with rest.