Аннотация:
The research focuses on the utilization of gamification and Kinect technology in rehabilitating the musculoskeletal system. It elucidates the potential of gamification in enhancing patient motivation, adherence to exercise regimes, and overall health perception. The use of Kinect technology enhances the efficiency of the
rehabilitation process, making it more accessible and safer both in clinical and home environments. The dvantages and limitations of Kinect usage in rehabilitation are highlighted, alongside the necessity for further refinement of compensation algorithms and accounting for variability in motion assessment during early stages of treatment. The study indicates the promising role of gamification in healthcare and the utilization of Kinect technology as an effective tool for improving rehabilitation outcomes for patients with musculoskeletal impairments.