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Canvas-Oriented Formalization of the Game Design Processes

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dc.contributor.author Luhova, Tetiana
dc.contributor.author Blazhko, Oleksandr
dc.contributor.author Troianovska, Yuliia
dc.contributor.author Riashchenko, Oksana
dc.date.accessioned 2025-01-10T14:35:51Z
dc.date.available 2025-01-10T14:35:51Z
dc.date.issued 2019-07
dc.identifier.citation Luhova T., Blazhko O.,Troianovska Y., Riashchenko. О. The Canvas-Oriented Formalization of the Game Design Processes / T. Luhova, O. Blazhko, Y. Troianovska, О. Riashchenko. // 2019 IEEE 2nd Ukraine Conference on Electrical and Computer Engineering Lviv, Ukraine, July 2-6, 2019 / IEEE, 2019 – Lviv, 2019. – С. 1254 - 1259. en
dc.identifier.issn ISBN: 978-1-7281-3882-4
dc.identifier.uri http://dspace.opu.ua/jspui/handle/123456789/14818
dc.description.abstract The article proposes an canvas-oriented approach to game design. It justifies the applying of a dynamic cycle of interconnected canvases into creative game design, for the purpose of documenting the progress and results of the creative process, stimulating it while canvases simultaneously are both clues and guides in game development. The author's definition of game design сanvasation as a process of creation of a visual abstract structure that generalizes the case goal (the task containing the accumulated experience) for achieving it and creating a unique creative product is given. Projects «Canvas of Player Psychotypes & Aethteticts», «Canvas of Player's needs in Control, Information and Action», «Canvas of Game Mechanics & Dynamics», «Canvas of Narrative», «Canvas of the Game World», «Canvas of Game Level» «Canvas of Ethical Dilemma» are resented. Canvases structure the game development process, reduce the time taken to generate game designer ideas and to contrive game mechanic and dynamics. Canvases are an additional road map toward making creative decisions in game design. They can be a convenient basis for automating the process of latter, a paper prototype of the game and the game design as a quest process provided that each canvas is a location with quest tasks, the variability of which depends on the potential and attitude of the leader and team. Subsequently, it is planned to develop algorithm for routing the components of the canvases also will be developed, allowing to automate the process of filling out sections of the Game Design Document. en
dc.language.iso en en
dc.publisher Lviv, Ukraine en
dc.subject canvas-oriented game design en
dc.subject gamification en
dc.subject creative product en
dc.subject automation of the creative process en
dc.title Canvas-Oriented Formalization of the Game Design Processes en
dc.type Article en
opu.citation.firstpage 1254 en
opu.citation.lastpage 1259 en
opu.citation.conference 2019 IEEE 2nd Ukraine Conference on Electrical and Computer Engineering Lviv, Ukraine July 2 – 6, 2019 UKRAINE SECTION UKRCON-2019 en
opu.staff.id blazhko@ieee.org en
opu.staff.id lug2308@gmail.com en
opu.staff.id troyanovskaja@gmail.com en
opu.staff.id oksanaivanovna561@gmail.com en
opu.conference.dates July 2 – 6, 2019 en


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