Аннотация:
In the modern world, we are witnessing the transformation of all communication processes
into a new format corresponding to a new way of thinking. A similar transformation takes place in
the world of computer games, and they are converted into a clip format.
This transformation demonstrates the history of the development of our culture: from
symbolic signs to words, and then to high-tech media content. Games change according to the type
of information processing, and sometimes themselves determine the tone of new ways to work with
data.
The more our consciousness changed, the more the games changed. From text quests to
shooters and simulators. In which almost the whole process of the game consists of direct interaction
with objects with minimal or no textual component at all. From the almost linear and low-variability
games to games that take into account an infinite number of factors and parameters. In which we are
immersed in a situation that requires simultaneously interacting with myriads of different objects and
conditions. Thus, developing our multitasking.
It is video games that allow us to be polyvariant and non-verbal, which most closely
corresponds to the needs of the person with clip thinking. We cannot say that this type of thinking is
worse or has some imperfections compared to the traditional type of thinking. It simply rebuilds and
develops that part of itself, which is in greatest demand in this kind of games. In this case, it is an
increased reaction, multitasking and adaptability to changing conditions that creates people with
new thinking, with new needs for the method of obtaining information and even some incompatibility
with the classical linear system.