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dc.contributor.author | Марулін, Станіслав Юрійович | |
dc.contributor.author | Марулин, Станислав Юрьевич | |
dc.contributor.author | Marulin, Stanislav | |
dc.contributor.author | Блажко, Олександр Анатолійович | |
dc.contributor.author | Блажко, Александр Анатольевич | |
dc.contributor.author | Blazhko, Alexander | |
dc.contributor.author | Златова, Iрина Олександрiвна | |
dc.contributor.author | Златова, Ирина Александровна | |
dc.contributor.author | Zlatova, Iryna | |
dc.date.accessioned | 2021-01-15T09:22:26Z | |
dc.date.available | 2021-01-15T09:22:26Z | |
dc.date.issued | 2018 | |
dc.identifier.citation | Марулін, С. Ю. Efficiency of neuromarketing in digital games/ С. Ю. Марулін, О.А. Блажко, I. О.Златова // Маркетинг і цифрові технології. - 2018. - Т. 2, № 2, - С. 87-99. | en |
dc.identifier.issn | 2522-9087 (Print) | |
dc.identifier.issn | 2523-434X (Online) | |
dc.identifier.uri | http://dspace.opu.ua/jspui/handle/123456789/11227 | |
dc.description.abstract | In this article the authors used the researches of neuromarketing of Finnish, Dutch scientists to learn the best world practices and to develop own marketing research of influence of game design, complexity of levels, different features on user experience, frequency of playing a game and the time spent in game with help of NeuroSky technology. Sample calculations were made for further research on brain activity in the game, in order to identify key points that contribute to the success of the game on the market. | en |
dc.language.iso | en_US | en |
dc.publisher | ОНПУ | en |
dc.subject | game marketing | en |
dc.subject | NeuroSky | en |
dc.subject | neuromarketing | en |
dc.subject | ECG researches | en |
dc.subject | user experience | en |
dc.subject | usability of a game | en |
dc.subject | triggers in game | en |
dc.subject | games | en |
dc.subject | virtual gaming | en |
dc.subject | psychological triggers | en |
dc.subject | emotional triggers | en |
dc.subject | flow | en |
dc.subject | immersion | en |
dc.subject | game design | en |
dc.subject | emotions | en |
dc.subject | addictions | en |
dc.title | Efficiency of neuromarketing in digital games | en |
dc.type | Article | en |
opu.kafedra | Кафедра системного програмного забезпечення | |
opu.citation.journal | Маркетинг і цифрові технології | en |
opu.citation.volume | 2 | en |
opu.citation.firstpage | 87 | en |
opu.citation.lastpage | 99 | en |
opu.citation.issue | 2 | en |
opu.staff.id | marulin@opu.ua | en |
opu.staff.id | blazhko@opu.ua | en |
opu.staff.id | i.o.zlatova@opu.ua | en |